Added more dependencies to softbody, for correct recalc
For example; subsurfed softbody after play anim (ALT+A) didn't get cleared correctly. Darn where_is_object stuff!
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@@ -1277,7 +1277,7 @@ void where_is_object_time(Object *ob, float ctime)
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/* new version: correct parent+vertexparent and track+parent */
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/* this one only calculates direct attached parent and track */
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/* hij is sneller, maar moet wel de timeoffs in de gaten houden */
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/* is faster, but should keep track of timeoffs */
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if(ob==0) return;
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