Implement overridable scene render settings
This add a new set of (possible) render settings that can be defined at the scene level and overridable at the scene layer level. Once we get workspaces we can either add workspace inbetween scene and scene layer evaluation. Or to replace layer settings, to avoid extra confusion to users. An example of this setting is "samples", as implemented now for the clay engine.
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@@ -248,7 +248,7 @@ DrawEngineType draw_engine_basic_type = {
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RenderEngineType DRW_engine_viewport_basic_type = {
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NULL, NULL,
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BASIC_ENGINE, N_("Basic"), RE_INTERNAL,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&draw_engine_basic_type,
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{NULL, NULL, NULL}
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};
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