- added mesh_get_texspace (should be used instead of direct access)
which calculates texspace on demand if need be. - removed almost all calls to tex_space_mesh There may be a few corner cases where this goes wrong (meshes with vertex keys) but these should get ironed out by coming modifier system.
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@@ -305,7 +305,6 @@ vertex coordinatess.\n";
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void mesh_update( Mesh * mesh )
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{
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edge_drawflags_mesh( mesh );
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tex_space_mesh( mesh );
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}
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/*****************************/
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