Merge branch 'master' into blender2.8
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@@ -2224,9 +2224,9 @@ void ui_but_string_get_ex(uiBut *but, char *str, const size_t maxlen, const int
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ui_get_but_string_unit(but, str, maxlen, value, false, float_precision);
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}
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else {
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const int prec = (float_precision == -1) ? ui_but_calc_float_precision(but, value) : float_precision;
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int prec = (float_precision == -1) ? ui_but_calc_float_precision(but, value) : float_precision;
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if (use_exp_float) {
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const int l10 = (int)log10(fabs(value));
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const int l10 = (value == 0.0f) ? 0 : (int)log10(fabs(value));
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if (l10 < -6 || l10 > 12) {
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BLI_snprintf(str, maxlen, "%.*g", prec, value);
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if (r_use_exp_float) {
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@@ -2234,7 +2234,9 @@ void ui_but_string_get_ex(uiBut *but, char *str, const size_t maxlen, const int
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}
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}
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else {
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BLI_snprintf(str, maxlen, "%.*f", prec - l10 + (int)(l10 < 0), value);
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prec -= l10 + (int)(l10 < 0);
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CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
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BLI_snprintf(str, maxlen, "%.*f", prec, value);
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}
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}
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else {
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