Getting rid of setlinestyle: 3DView camera view.
Use new 2D dashed line shader in 3DView camera view. Note that this also involved converting UI_draw_safe_areas() to this dashed shader, which means it cannot be used anymore with other shaders. Part of D2647.
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@@ -324,7 +324,7 @@ void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx,
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void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
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void UI_draw_safe_areas(
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unsigned pos, float x1, float x2, float y1, float y2,
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uint pos, uint line_origin, float x1, float x2, float y1, float y2,
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const float title_aspect[2], const float action_aspect[2]);
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/* state for scrolldrawing */
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