- Preview images get generated on render event again

- disabled threading for composit for now, it has a memory error still...
  will work on that tomorrow more.
This commit is contained in:
2006-02-02 23:55:14 +00:00
parent ef47cb25a0
commit 8e12f750f2
2 changed files with 14 additions and 3 deletions

View File

@@ -836,6 +836,15 @@ static void do_render_fields(Render *re)
}
static void ntree_render_scenes(Render *re)
{
SceneRenderLayer *srl;
for(srl= re->r.layers.first; srl; srl= srl->next) {
}
}
static void do_render_final(Render *re, Scene *scene)
{
/* we set start time here, for main Blender loops */
@@ -867,11 +876,14 @@ static void do_render_final(Render *re, Scene *scene)
}
if(!re->test_break()) {
/* checks if there are layer nodes that need scene */
ntree_render_scenes(re);
ntreeCompositTagRender(scene->nodetree);
ntreeCompositTagAnimated(scene->nodetree);
if(re->r.scemode & R_DOCOMP)
ntreeCompositExecTree(scene->nodetree, &re->r, 0);
ntreeCompositExecTree(scene->nodetree, &re->r, G.background==0);
}
}
@@ -980,7 +992,6 @@ static int render_initialize_from_scene(Render *re, Scene *scene)
}
/* general Blender frame render call */
/* should return 1 when all is OK, otherwise it throws up errors */
void RE_BlenderFrame(Render *re, Scene *scene, int frame)
{
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */