Change to text3d: When back or front is enabled, the bevel rim on the other side is not created anymore, just as the back/front filling faces are not created when disabled.
when both are off the behavior is unchanged. This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker. adding a rim on the back when back is disabled also doesnt make much sense IMHO. minor python edits too.
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@@ -18,7 +18,8 @@ if "Cube" in bpy.data.meshes:
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# write images into a file next to the blend
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file = open(bpy.data.filepath.replace(".blend", ".txt"), 'w')
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import os
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file = open(os.path.splitext(bpy.data.filepath)[0] + ".txt", 'w')
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for image in bpy.data.images:
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file.write("%s %dx%d\n" % (image.filepath, image.size[0], image.size[1]))
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