Merged Google Summer of Code sculptmode/multires/retopo tools.
From the tracker: https://projects.blender.org/tracker/index.php?func=detail&aid=5018&group_id=9&atid=127
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@@ -138,6 +138,7 @@
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#include "BIF_meshtools.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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#include "BIF_retopo.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_toolbox.h"
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@@ -156,6 +157,7 @@
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#include "BSE_editipo_types.h"
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#include "BDR_vpaint.h"
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#include "BDR_sculptmode.h"
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#include "BDR_editface.h"
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#include "BDR_editmball.h"
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#include "BDR_editobject.h"
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@@ -262,6 +264,8 @@ void delete_obj(int ok)
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if(G.obedit) return;
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if(G.scene->id.lib) return;
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if(G.f & G_SCULPTMODE) set_sculptmode();
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base= FIRSTBASE;
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while(base) {
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@@ -1507,12 +1511,15 @@ void enter_editmode(int wc)
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if(wc) waitcursor(1);
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if(ob->type==OB_MESH) {
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if(G.f & G_SCULPTMODE) set_sculpt_object(NULL);
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me= get_mesh(ob);
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if( me==0 ) return;
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if(me->id.lib) {
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error("Can't edit library data");
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return;
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}
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if(me->pv) sculptmode_pmv_off(me);
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ok= 1;
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G.obedit= ob;
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make_editMesh();
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@@ -1585,6 +1592,8 @@ void exit_editmode(int flag) /* freedata==0 at render, 1= freedata, 2= do undo b
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/* temporal */
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countall();
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retopo_end_okee();
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if(G.totvert>MESH_MAX_VERTS) {
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error("Too many vertices");
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return;
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@@ -1636,6 +1645,9 @@ void exit_editmode(int flag) /* freedata==0 at render, 1= freedata, 2= do undo b
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/* also flush ob recalc, doesn't take much overhead, but used for particles */
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DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA);
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if(G.f & G_SCULPTMODE)
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set_sculpt_object(ob);
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if(freedata) {
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setcursor_space(SPACE_VIEW3D, CURSOR_STD);
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}
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