Added option for exporting material based textures. Cleaned up header files due to a bug in osx

This commit is contained in:
2012-06-23 22:03:31 +00:00
parent 870dba7657
commit 8ef4c4762b
9 changed files with 34 additions and 16 deletions

View File

@@ -63,6 +63,7 @@ int collada_export(Scene *sce,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
int use_texture_copies,
int use_object_instantiation,
@@ -90,8 +91,9 @@ int collada_export(Scene *sce,
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_uv_textures = include_uv_textures;
export_settings.use_texture_copies = use_texture_copies;
export_settings.include_uv_textures = include_uv_textures != 0;
export_settings.include_material_textures= include_material_textures != 0;
export_settings.use_texture_copies = use_texture_copies != 0;
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.sort_by_name = sort_by_name != 0;