Added option for exporting material based textures. Cleaned up header files due to a bug in osx
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@@ -63,6 +63,7 @@ int collada_export(Scene *sce,
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int active_uv_only,
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int include_uv_textures,
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int include_material_textures,
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int use_texture_copies,
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int use_object_instantiation,
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@@ -90,8 +91,9 @@ int collada_export(Scene *sce,
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export_settings.deform_bones_only = deform_bones_only != 0;
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export_settings.active_uv_only = active_uv_only != 0;
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export_settings.include_uv_textures = include_uv_textures;
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export_settings.use_texture_copies = use_texture_copies;
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export_settings.include_uv_textures = include_uv_textures != 0;
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export_settings.include_material_textures= include_material_textures != 0;
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export_settings.use_texture_copies = use_texture_copies != 0;
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export_settings.use_object_instantiation = use_object_instantiation != 0;
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export_settings.sort_by_name = sort_by_name != 0;
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