split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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@@ -46,10 +46,11 @@
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_kdtree.h"
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#include "BLI_rand.h"
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#include "BLI_threads.h"
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#include "BLI_math.h"
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#include "BKE_anim.h"
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#include "BKE_animsys.h"
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@@ -2477,7 +2478,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
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float orco[3], ornor[3], hairmat[4][4], t, dvec[3], off1[4][3], off2[4][3];
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float length, max_length = 1.0f, cur_length = 0.0f;
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float eff_length, eff_vec[3], weight[4];
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int k, cpa_num, maxw=0;
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int k, cpa_num;
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short cpa_from;
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if(!pcache)
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@@ -2749,7 +2750,6 @@ static void *exec_child_path_cache(void *data)
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void psys_cache_child_paths(ParticleSimulationData *sim, float cfra, int editupdate)
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{
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ParticleSettings *part = sim->psys->part;
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ParticleThread *pthreads;
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ParticleThreadContext *ctx;
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ParticleCacheKey **cache;
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