split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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@@ -40,6 +40,10 @@
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_anim.h"
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#include "BKE_colortools.h"
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#include "BKE_DerivedMesh.h"
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@@ -50,9 +54,6 @@
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#include "BKE_texture.h"
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#include "BKE_utildefines.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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