bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths.
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@@ -49,14 +49,14 @@ typedef struct BPy_IDGroup_Iter {
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} BPy_IDGroup_Iter;
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PyObject *BPy_Wrap_IDProperty(struct ID *id, struct IDProperty *prop, struct IDProperty *parent);
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PyObject *BPy_Wrap_GetKeys(IDProperty *prop);
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PyObject *BPy_Wrap_GetValues(ID *id, IDProperty *prop);
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PyObject *BPy_Wrap_GetItems(ID *id, IDProperty *prop);
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int BPy_Wrap_SetMapItem(IDProperty *prop, PyObject *key, PyObject *val);
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PyObject *BPy_Wrap_GetKeys(struct IDProperty *prop);
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PyObject *BPy_Wrap_GetValues(struct ID *id, struct IDProperty *prop);
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PyObject *BPy_Wrap_GetItems(struct ID *id, struct IDProperty *prop);
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int BPy_Wrap_SetMapItem(struct IDProperty *prop, PyObject *key, PyObject *val);
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PyObject *BPy_IDGroup_WrapData( ID *id, IDProperty *prop );
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char *BPy_IDProperty_Map_ValidateAndCreate(char *name, IDProperty *group, PyObject *ob);
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PyObject *BPy_IDGroup_WrapData(struct ID *id, struct IDProperty *prop );
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char *BPy_IDProperty_Map_ValidateAndCreate(char *name, struct IDProperty *group, PyObject *ob);
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void IDProp_Init_Types(void);
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