More clean of macros with an _END and no _BEGIN
Follow up on 7aed2de798.
			
			
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		@@ -144,14 +144,14 @@ void DEG_iterator_objects_end(struct BLI_Iterator *iter);
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/**
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					/**
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  * Depsgraph objects iterator for draw manager and final render
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					  * Depsgraph objects iterator for draw manager and final render
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  */
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					  */
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#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE(graph_, instance_, mode_) \
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					#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(graph_, instance_, mode_) \
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	DEG_OBJECT_ITER_BEGIN(graph_, instance_, mode_,                \
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						DEG_OBJECT_ITER_BEGIN(graph_, instance_, mode_,                       \
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	        DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY  |          \
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						        DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |                        \
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	        DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |            \
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						        DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |                         \
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	        DEG_ITER_OBJECT_FLAG_VISIBLE |                   \
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						        DEG_ITER_OBJECT_FLAG_VISIBLE |                                \
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	        DEG_ITER_OBJECT_FLAG_DUPLI)
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						        DEG_ITER_OBJECT_FLAG_DUPLI)
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#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END                \
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					#define DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END                             \
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	DEG_OBJECT_ITER_END
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						DEG_OBJECT_ITER_END
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/* ************************ DEG traversal ********************* */
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					/* ************************ DEG traversal ********************* */
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@@ -1087,7 +1087,7 @@ void DRW_draw_render_loop_ex(
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		PROFILE_START(stime);
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							PROFILE_START(stime);
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		drw_engines_cache_init();
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							drw_engines_cache_init();
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		DEG_OBJECT_ITER_FOR_RENDER_ENGINE(depsgraph, ob, DRW_iterator_mode_get())
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							DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(depsgraph, ob, DRW_iterator_mode_get())
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		{
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							{
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			drw_engines_cache_populate(ob);
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								drw_engines_cache_populate(ob);
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		}
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							}
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@@ -1331,7 +1331,7 @@ void DRW_render_object_iter(
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	void *vedata, RenderEngine *engine, struct Depsgraph *depsgraph,
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						void *vedata, RenderEngine *engine, struct Depsgraph *depsgraph,
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	void (*callback)(void *vedata, Object *ob, RenderEngine *engine, struct Depsgraph *depsgraph))
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						void (*callback)(void *vedata, Object *ob, RenderEngine *engine, struct Depsgraph *depsgraph))
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{
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					{
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	DEG_OBJECT_ITER_FOR_RENDER_ENGINE(depsgraph, ob, DRW_iterator_mode_get())
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						DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(depsgraph, ob, DRW_iterator_mode_get())
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	{
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						{
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		DST.ob_state = NULL;
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							DST.ob_state = NULL;
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		callback(vedata, ob, engine, depsgraph);
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							callback(vedata, ob, engine, depsgraph);
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@@ -1636,7 +1636,7 @@ void DRW_draw_depth_loop(
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	if (cache_is_dirty) {
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						if (cache_is_dirty) {
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		drw_engines_cache_init();
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							drw_engines_cache_init();
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		DEG_OBJECT_ITER_FOR_RENDER_ENGINE(depsgraph, ob, DRW_iterator_mode_get())
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							DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(depsgraph, ob, DRW_iterator_mode_get())
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		{
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							{
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			drw_engines_cache_populate(ob);
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								drw_engines_cache_populate(ob);
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		}
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							}
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