Fix size of MAT3 and MAT4 in GPUShaderCreateInfo.push_constant
It was being wrongly multiplied by 2.
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		| @@ -666,9 +666,9 @@ static int constant_type_size(Type type) | ||||
|       return 16; | ||||
|       break; | ||||
|     case Type::MAT3: | ||||
|       return 72 + 3 * 4; | ||||
|       return 36 + 3 * 4; | ||||
|     case Type::MAT4: | ||||
|       return 128; | ||||
|       return 64; | ||||
|       break; | ||||
|   } | ||||
|   BLI_assert(false); | ||||
|   | ||||
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