Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871
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@@ -62,7 +62,7 @@
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#include "node_intern.hh" /* own include */
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using blender::float2;
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namespace blender::ed::space_node {
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/**
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* Function to detect if there is a visible view3d that uses workbench in texture mode.
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@@ -1309,3 +1309,5 @@ void NODE_OT_find_node(wmOperatorType *ot)
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}
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/** \} */
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}
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