UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's cover the image when UV mapping. D5348 by @EitanSomething with edits
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@@ -127,6 +127,7 @@ static SpaceLink *image_new(const ScrArea *UNUSED(area), const Scene *UNUSED(sce
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simage->zoom = 1.0f;
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simage->lock = true;
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simage->flag = SI_SHOW_GPENCIL | SI_USE_ALPHA | SI_COORDFLOATS;
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simage->uv_opacity = 1.0f;
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BKE_imageuser_default(&simage->iuser);
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simage->iuser.flag = IMA_SHOW_STEREO | IMA_ANIM_ALWAYS;
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