Fix T40283: Matcaps disables GLSL shadows
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@@ -6943,7 +6943,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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}
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/* matcap check - only when not painting color */
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if ((v3d->flag2 & V3D_SOLID_MATCAP) && (dt == OB_SOLID) && (is_paint == false && is_picking == false)) {
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if ((v3d->flag2 & V3D_SOLID_MATCAP) &&
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(dt == OB_SOLID) &&
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(is_paint == false && is_picking == false) &&
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((v3d->flag2 & V3D_RENDER_SHADOW) == 0))
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{
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draw_object_matcap_check(v3d, ob);
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}
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@@ -2453,7 +2453,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
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v3d->drawtype = OB_SOLID;
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v3d->lay &= GPU_lamp_shadow_layer(shadow->lamp);
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v3d->flag2 &= ~V3D_SOLID_TEX;
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v3d->flag2 &= ~V3D_SOLID_TEX | V3D_SHOW_SOLID_MATCAP;
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v3d->flag2 |= V3D_RENDER_OVERRIDE | V3D_RENDER_SHADOW;
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GPU_lamp_shadow_buffer_bind(shadow->lamp, viewmat, &winsize, winmat);
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