UI: Tooltips
- Add missing tooltips to Quick Effects and Subdivide Edge Ring - Add proper tooltip to the Bevel operator - Clearer tooltips for the extrude operators Plus a few other tweaks Suggested by users on Devtalk.
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		@@ -54,6 +54,7 @@ class ObjectModeOperator:
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class QuickFur(ObjectModeOperator, Operator):
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    """Add fur setup to the selected objects"""
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    bl_idname = "object.quick_fur"
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    bl_label = "Quick Fur"
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    bl_options = {'REGISTER', 'UNDO'}
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@@ -119,6 +120,7 @@ class QuickFur(ObjectModeOperator, Operator):
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class QuickExplode(ObjectModeOperator, Operator):
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    """Make selected objects explode"""
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    bl_idname = "object.quick_explode"
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    bl_label = "Quick Explode"
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    bl_options = {'REGISTER', 'UNDO'}
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@@ -325,6 +327,7 @@ def grid_location(x, y):
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class QuickSmoke(ObjectModeOperator, Operator):
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    """Use selected objects as smoke emitters"""
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    bl_idname = "object.quick_smoke"
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    bl_label = "Quick Smoke"
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    bl_options = {'REGISTER', 'UNDO'}
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@@ -429,6 +432,7 @@ class QuickSmoke(ObjectModeOperator, Operator):
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class QuickFluid(ObjectModeOperator, Operator):
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    """Use selected objects in a fluid simulation"""
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    bl_idname = "object.quick_fluid"
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    bl_label = "Quick Fluid"
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    bl_options = {'REGISTER', 'UNDO'}
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