Local constraint uses center mode again. This fixes a bug in the tracker, wasn't really a "bug", but anyway...
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@@ -1069,7 +1069,7 @@ void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
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}
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/* local constraint shouldn't alter center */
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if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
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if (G.vd->around == V3D_LOCAL) {
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if (t->flag & T_OBJECT) {
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VECCOPY(center, td->center); // not supported in editmode yet
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}
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@@ -1429,7 +1429,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
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int i;
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/* saving original center */
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if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
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if (G.vd->around == V3D_LOCAL) {
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VECCOPY(center, t->center);
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}
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@@ -1441,7 +1441,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
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break;
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/* local constraint shouldn't alter center */
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if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
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if (G.vd->around == V3D_LOCAL) {
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if (t->flag & T_OBJECT)
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VECCOPY(t->center, td->center); // not supported in editmode yet
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}
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@@ -1458,7 +1458,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
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}
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/* restoring original center */
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if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
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if (G.vd->around == V3D_LOCAL) {
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VECCOPY(t->center, center);
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}
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}
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