Cycles: support for specular color in solid shading mode, available in
the material panel. Patch by Phillipp Oeser (D62) with some minor modifications, thanks!
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@@ -1391,7 +1391,7 @@ static struct GPUMaterialState {
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/* fixed function material, alpha handed by caller */
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static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, const int gamma, const Object *ob, const int new_shading_nodes)
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{
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if (new_shading_nodes || bmat->mode & MA_SHLESS) {
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if (bmat->mode & MA_SHLESS) {
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copy_v3_v3(smat->diff, &bmat->r);
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smat->diff[3]= 1.0;
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@@ -1401,6 +1401,19 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat,
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zero_v4(smat->spec);
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smat->hard= 0;
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}
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else if (new_shading_nodes) {
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copy_v3_v3(smat->diff, &bmat->r);
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smat->diff[3]= 1.0;
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copy_v3_v3(smat->spec, &bmat->specr);
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smat->spec[3] = 1.0;
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smat->hard= CLAMPIS(bmat->har, 0, 128);
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if (gamma) {
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linearrgb_to_srgb_v3_v3(smat->diff, smat->diff);
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linearrgb_to_srgb_v3_v3(smat->spec, smat->spec);
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}
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}
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else {
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mul_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit);
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smat->diff[3]= 1.0; /* caller may set this to bmat->alpha */
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