big softbody commit
some vertex group , weight painting stuff too /me crosses fingers it does not break anything
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@@ -1434,12 +1434,72 @@ static void object_panel_deflectors(Object *ob)
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}
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uiBlockEndAlign(block);
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}
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/*
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if(strncmp(ob->id.name+2, "soft", 4)==0) {
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uiDefButS(block, TOG|BIT|0, B_DIFF, "Soft Body", 220,160,200,20, &ob->softflag, 0, 0, 0, 0, "Sets object to become soft body");
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uiDefButF(block, NUM, B_DIFF, "Spring: ", 220,140,200,20, &ob->springf, 0.0, 1.0, 10, 0, "Spring constant");
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uiDefButF(block, NUM, B_DIFF, "Damp: ", 220,120,200,20, &ob->damping, 0.0, 1.0, 10, 0, "General damping in softbody on point movements");
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int ypos = 220;
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uiBlockBeginAlign(block);
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uiDefButS(block, TOG|BIT|0, B_DIFF, "Soft Body", 220,ypos,200,20, &ob->softflag, 0, 0, 0, 0, "Sets object to become soft body");
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uiDefButS(block, TOG|BIT|1, B_DIFF, "Stiff Quads", 220,ypos -= 20,100,20, &ob->softflag, 0, 0, 0, 0, "Sets object to have diagonal springs on 4-gons");
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uiDefButS(block, TOG|BIT|2, B_DIFF, "R sol 1", 320,ypos,100,20, &ob->softflag, 0, 0, 0, 0, "Use Robust 2nd order solver");
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uiDefButF(block, NUMSLI, B_DIFF, "GSpring:", 220,ypos -= 20,200,20, &ob->sb_goalspring, 0.0, 0.999, 10, 0, "Goal Spring Constant");
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uiDefButF(block, NUM, B_DIFF, "GFrict:", 220,ypos -= 20,200,20, &ob->sb_goalfrict , 0.0, 10.0, 10, 0, "Goal Friction Constant");
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uiDefButF(block, NUMSLI, B_DIFF, "ISpring:", 220,ypos -= 20,200,20, &ob->sb_inspring, 0.0, 0.999, 10, 0, "Inner Spring Constant");
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uiDefButF(block, NUM, B_DIFF, "IFrict:", 220,ypos -= 20,200,20, &ob->sb_infrict, 0.0, 10.0, 10, 0, "Inner Friction Constant");
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uiDefButF(block, NUM, B_DIFF, "MFrict:", 220,ypos -= 20,200,20, &ob->sb_mediafrict, 0.0, 10.0, 10, 0, "Friction in media");
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if (ob->softflag & 0x4)
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uiDefButF(block, NUMSLI, B_DIFF, "RKL:", 220,ypos -= 20,200,20, &ob->softtime , 0.01, 1.0, 10, 0, "ODE solver error limit");
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else
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uiDefButF(block, NUM, B_DIFF, "Steps:", 220,ypos -= 20,200,20, &ob->softtime , 1.0, 500.0, 10, 0, "Softbody time");
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uiDefButF(block, NUM, B_DIFF, "NMass:", 220,ypos -= 20,200,20, &ob->sb_nodemass , 0.001, 50.0, 10, 0, "Node Mass");
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uiDefButF(block, NUM, B_DIFF, "Grav:", 220,ypos -= 20,200,20, &ob->sb_grav , 0.0, 10.0, 10, 0, "Gravitation");
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uiDefButF(block, NUMSLI, B_DIFF, "GMin:", 220,ypos -= 20,200,20, &ob->sb_mingoal, 0.0, 1.0, 10, 0, "Min Goal bound");
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uiDefButF(block, NUMSLI, B_DIFF, "GMax:", 220,ypos -= 20,200,20, &ob->sb_maxgoal, 0.0, 1.0, 10, 0, "Max Goal bound");
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uiDefButS(block, TOG|BIT|3, B_DIFF, "PostDef",220,ypos-= 20,100,20, &ob->softflag, 0, 0, 0, 0, "Apply Soft AFTER Deform");
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uiBlockEndAlign(block);
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}
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*/
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}
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/* Panel for softbodies */
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static void object_softbodies(Object *ob)
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{
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uiBlock *block;
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int ypos = 220;
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if(strncmp(ob->id.name+2, "soft", 4)!=0) {return;}
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block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
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uiNewPanelTabbed("Constraints", "Object");
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if(uiNewPanel(curarea, block, "Softbodies", "Object", 640, 0, 318, 204)==0) return;
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uiBlockBeginAlign(block);
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uiDefButS(block, TOG|BIT|0, REDRAWBUTSOBJECT, "Soft Body", 220,ypos,200,20, &ob->softflag, 0, 0, 0, 0, "Sets object to become soft body");
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if ( ob->softflag & 0x01) {
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uiDefButS(block, TOG|BIT|1, B_DIFF, "Stiff Quads", 220,ypos -= 20,100,20, &ob->softflag, 0, 0, 0, 0, "Sets object to have diagonal springs on 4-gons");
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uiDefButS(block, TOG|BIT|2, B_DIFF, "R sol 1", 320,ypos,100,20, &ob->softflag, 0, 0, 0, 0, "Use Robust 2nd order solver");
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uiDefButF(block, NUMSLI, B_DIFF, "GSpring:", 220,ypos -= 20,200,20, &ob->sb_goalspring, 0.0, 0.999, 10, 0, "Goal Spring Constant");
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uiDefButF(block, NUM, B_DIFF, "GFrict:", 220,ypos -= 20,200,20, &ob->sb_goalfrict , 0.0, 10.0, 10, 0, "Goal Friction Constant");
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uiDefButF(block, NUMSLI, B_DIFF, "ISpring:", 220,ypos -= 20,200,20, &ob->sb_inspring, 0.0, 0.999, 10, 0, "Inner Spring Constant");
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uiDefButF(block, NUM, B_DIFF, "IFrict:", 220,ypos -= 20,200,20, &ob->sb_infrict, 0.0, 10.0, 10, 0, "Inner Friction Constant");
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uiDefButF(block, NUM, B_DIFF, "MFrict:", 220,ypos -= 20,200,20, &ob->sb_mediafrict, 0.0, 10.0, 10, 0, "Friction in media");
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if (ob->softflag & 0x4)
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uiDefButF(block, NUMSLI, B_DIFF, "RKL:", 220,ypos -= 20,200,20, &ob->softtime , 0.01, 1.0, 10, 0, "ODE solver error limit");
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else
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uiDefButF(block, NUM, B_DIFF, "Steps:", 220,ypos -= 20,200,20, &ob->softtime , 1.0, 500.0, 10, 0, "Softbody time");
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uiDefButF(block, NUM, B_DIFF, "NMass:", 220,ypos -= 20,200,20, &ob->sb_nodemass , 0.001, 50.0, 10, 0, "Node Mass");
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uiDefButF(block, NUM, B_DIFF, "Grav:", 220,ypos -= 20,200,20, &ob->sb_grav , 0.0, 10.0, 10, 0, "Gravitation");
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uiDefButF(block, NUMSLI, B_DIFF, "GMin:", 220,ypos -= 20,200,20, &ob->sb_mingoal, 0.0, 1.0, 10, 0, "Min Goal bound");
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uiDefButF(block, NUMSLI, B_DIFF, "GMax:", 220,ypos -= 20,200,20, &ob->sb_maxgoal, 0.0, 1.0, 10, 0, "Max Goal bound");
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uiDefButS(block, TOG|BIT|3, B_DIFF, "PostDef",220,ypos-= 20,100,20, &ob->softflag, 0, 0, 0, 0, "Apply Soft AFTER Deform");
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}
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uiBlockEndAlign(block);
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}
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void object_panel_effects(Object *ob)
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@@ -1451,7 +1511,7 @@ void object_panel_effects(Object *ob)
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block= uiNewBlock(&curarea->uiblocks, "object_panel_effects", UI_EMBOSS, UI_HELV, curarea->win);
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uiNewPanelTabbed("Constraints", "Object");
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if(uiNewPanel(curarea, block, "Effects", "Object", 640, 0, 418, 204)==0) return;
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if(uiNewPanel(curarea, block, "Effects", "Object", 640, 0, 318, 204)==0) return;
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/* EFFECTS */
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@@ -1604,6 +1664,7 @@ void object_panels()
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object_panel_effects(ob);
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}
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object_panel_deflectors(ob);
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object_softbodies(ob);
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uiClearButLock();
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}
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