big softbody commit
some vertex group , weight painting stuff too /me crosses fingers it does not break anything
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@@ -4322,7 +4322,7 @@ void draw_object(Base *base)
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if(ob->parent && ob->partype==PARSKEL) makeDispList(ob);
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else if(ob->parent && ob->parent->type==OB_LATTICE) makeDispList(ob);
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else if(ob->hooks.first) makeDispList(ob);
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else if(ob->softflag) makeDispList(ob);
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else if(ob->softflag & 0x01) makeDispList(ob);
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else if(me->disp.first==NULL && mesh_uses_displist(me)) makeDispList(ob);
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else if(ob->effect.first) { // as last check
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Effect *eff= ob->effect.first;
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