Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
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@@ -294,7 +294,7 @@ void EDBM_mesh_load_ex(Main *bmain, Object *ob, bool free_data)
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Mesh *me = ob->data;
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BMesh *bm = me->edit_mesh->bm;
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/* Workaround for T42360, 'ob->shapenr' should be 1 in this case.
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/* Workaround for #42360, 'ob->shapenr' should be 1 in this case.
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* however this isn't synchronized between objects at the moment. */
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if (UNLIKELY((ob->shapenr == 0) && (me->key && !BLI_listbase_is_empty(&me->key->block)))) {
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bm->shapenr = 1;
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@@ -958,7 +958,7 @@ static bool seam_connected(BMLoop *loop_a, BMLoop *loop_b, GSet *visited, int cd
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loop_a->e, luv_anchor, luv_next_fan, loop_b, visited, cd_loop_uv_offset);
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if (!result) {
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/* Search around `loop_a` in the opposite direction, as one of the edges may be delimited by
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* a boundary, seam or disjoint UV, or itself be one of these. See: T103670, T103787. */
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* a boundary, seam or disjoint UV, or itself be one of these. See: #103670, #103787. */
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const float *luv_prev_fan = BM_ELEM_CD_GET_FLOAT_P(loop_a->prev, cd_loop_uv_offset);
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result = seam_connected_recursive(
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loop_a->prev->e, luv_anchor, luv_prev_fan, loop_b, visited, cd_loop_uv_offset);
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@@ -1428,7 +1428,7 @@ BMEdge *EDBM_verts_mirror_get_edge(BMEditMesh *em, BMEdge *e)
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BMVert *v1_mirr, *v2_mirr;
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if ((v1_mirr = EDBM_verts_mirror_get(em, e->v1)) &&
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(v2_mirr = EDBM_verts_mirror_get(em, e->v2)) &&
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/* While highly unlikely, a zero length central edges vertices can match, see T89342. */
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/* While highly unlikely, a zero length central edges vertices can match, see #89342. */
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LIKELY(v1_mirr != v2_mirr)) {
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return BM_edge_exists(v1_mirr, v2_mirr);
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}
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