Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
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@@ -365,7 +365,7 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
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depsgraph = BKE_scene_ensure_depsgraph(G_MAIN, scene, view_layer);
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/* Disable 'bgl' state since it interfere with off-screen drawing, see: T84402. */
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/* Disable 'bgl' state since it interfere with off-screen drawing, see: #84402. */
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const bool is_bgl = GPU_bgl_get();
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if (is_bgl) {
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GPU_bgl_end();
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@@ -374,7 +374,7 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
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GPU_offscreen_bind(self->ofs, true);
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/* Cache the #GPUViewport so the frame-buffers and associated textures are
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* not reallocated each time, see: T89204 */
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* not reallocated each time, see: #89204 */
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if (!self->viewport) {
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self->viewport = GPU_viewport_create();
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}
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