LAST of the c code comment translations... hooray!
Might be possible I mised an .h or so, just notify me in that case.
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@@ -42,12 +42,12 @@
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#define MAXFLOAT ((float)3.40282347e+38)
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#endif
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#include <float.h> /* deze moet een keer naar de blender.h */
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#include <float.h>
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/* **************** ALGEMEEN ********************* */
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/* **************** GENERAL ********************* */
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#define VECCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2);}
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#define QUATCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2); *(v1+3)= *(v2+3);}
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@@ -134,7 +134,7 @@
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#define FNT_HAEBERLI 2
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/* isect en scanfill */
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/* isect and scanfill */
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#define COMPLIMIT 0.0003
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@@ -142,7 +142,7 @@
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#define MAXLAMP 256
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/* max lengte material array, 16 vanwege bitjes in matfrom */
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/* max length material array, 16 because of bits in matfrom */
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#define MAXPICKBUF 2000
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#define MAXSEQ 32
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/* in Image struct */
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@@ -182,7 +182,7 @@
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#define B_TEXALONE 47
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#define B_MESHALONE 48
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#define B_CURVEALONE 49
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/* EVENT < 50: alone's en locals */
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/* EVENT < 50: alones en locals */
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#define B_KEEPDATA 60
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#define B_CONSOLETOG 61
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@@ -226,7 +226,7 @@
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/* VIEW3D: 100 */
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#define B_HOME 101
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#define B_LAY 102
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/* pasop: codes 102-132 in gebuik voor layers */
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/* watch: codes 102-132 in in use for layers */
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#define B_AUTOKEY 139
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#define B_SCENELOCK 140
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#define B_LOCALVIEW 141
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@@ -266,7 +266,7 @@
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#define B_NEWOOPS 253
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/* INFO: 300 */
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/* pas op: ook in filesel.c en editobject.c */
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/* watch: also in filesel.c and editobject.c */
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#define B_INFOSCR 301
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#define B_INFODELSCR 302
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#define B_INFOSCE 304
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@@ -318,7 +318,7 @@
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#define B_MESHTYPE 405
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/* IMASEL: 450 */
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/* in de imasel.h */
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/* in imasel.h */
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/* TEXT: 500 */
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#define B_TEXTBROWSE 501
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