Merge branch 'master' into blender2.8
This commit is contained in:
@@ -3037,7 +3037,6 @@ static void std_node_socket_draw(bContext *C, uiLayout *layout, PointerRNA *ptr,
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bNode *node = node_ptr->data;
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bNodeSocket *sock = ptr->data;
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int type = sock->typeinfo->type;
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bool connected_to_virtual = (sock->link && (sock->link->fromsock->flag & SOCK_VIRTUAL));
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/*int subtype = sock->typeinfo->subtype;*/
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/* XXX not nice, eventually give this node its own socket type ... */
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@@ -3046,7 +3045,7 @@ static void std_node_socket_draw(bContext *C, uiLayout *layout, PointerRNA *ptr,
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return;
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}
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if ((sock->in_out == SOCK_OUT) || ((sock->flag & SOCK_IN_USE) && !connected_to_virtual) || (sock->flag & SOCK_HIDE_VALUE)) {
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if ((sock->in_out == SOCK_OUT) || (sock->flag & SOCK_IN_USE) || (sock->flag & SOCK_HIDE_VALUE)) {
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node_socket_button_label(C, layout, ptr, node_ptr, text);
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return;
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}
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@@ -3488,7 +3487,6 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
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{
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bool do_shaded = false;
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bool do_triple = false;
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bool do_dashed = false;
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int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
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if (link->fromsock == NULL && link->tosock == NULL)
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@@ -3505,8 +3503,6 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
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return;
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if (link->fromsock->flag & SOCK_UNAVAIL)
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return;
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if ((link->fromsock->flag & SOCK_VIRTUAL) || (link->tosock->flag & SOCK_VIRTUAL))
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do_dashed = true;
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if (link->flag & NODE_LINK_VALID) {
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/* special indicated link, on drop-node */
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@@ -3528,9 +3524,7 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
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}
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}
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if (do_dashed) setlinestyle(3);
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node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
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if (do_dashed) setlinestyle(0);
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// node_draw_link_straight(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
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}
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