New operator for copying (hair) particle systems from one object to
another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model.
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@@ -3041,6 +3041,7 @@ void object_remove_particle_system(Scene *UNUSED(scene), Object *ob)
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DAG_relations_tag_update(G.main);
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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static void default_particle_settings(ParticleSettings *part)
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{
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part->type = PART_EMITTER;
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