New operator for copying (hair) particle systems from one object to
another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model.
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@@ -80,6 +80,7 @@ static void operatortypes_particle(void)
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WM_operatortype_append(PARTICLE_OT_target_move_down);
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WM_operatortype_append(PARTICLE_OT_connect_hair);
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WM_operatortype_append(PARTICLE_OT_disconnect_hair);
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WM_operatortype_append(PARTICLE_OT_copy_particle_systems);
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WM_operatortype_append(PARTICLE_OT_dupliob_copy);
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WM_operatortype_append(PARTICLE_OT_dupliob_remove);
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