Cleanup: Use const for node data in compositor

Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
This commit is contained in:
2022-08-31 11:49:35 -05:00
parent fae955fdb1
commit 91d9f46aec
112 changed files with 180 additions and 178 deletions

View File

@@ -19,7 +19,7 @@ void DifferenceMatteNode::convert_to_operations(NodeConverter &converter,
NodeInput *input_socket2 = this->get_input_socket(1);
NodeOutput *output_socket_image = this->get_output_socket(0);
NodeOutput *output_socket_matte = this->get_output_socket(1);
bNode *editor_node = this->get_bnode();
const bNode *editor_node = this->get_bnode();
DifferenceMatteOperation *operation_set = new DifferenceMatteOperation();
operation_set->set_settings((NodeChroma *)editor_node->storage);