Cleanup: Use const for node data in compositor

Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
This commit is contained in:
2022-08-31 11:49:35 -05:00
parent fae955fdb1
commit 91d9f46aec
112 changed files with 180 additions and 178 deletions

View File

@@ -50,7 +50,7 @@ void OutputFileNode::add_preview_to_first_linked_input(NodeConverter &converter)
void OutputFileNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeImageMultiFile *storage = (NodeImageMultiFile *)this->get_bnode()->storage;
const NodeImageMultiFile *storage = (const NodeImageMultiFile *)this->get_bnode()->storage;
const bool is_multiview = (context.get_render_data()->scemode & R_MULTIVIEW) != 0;
add_preview_to_first_linked_input(converter);
@@ -99,8 +99,8 @@ void OutputFileNode::convert_to_operations(NodeConverter &converter,
if (input->is_linked()) {
NodeImageMultiFileSocket *sockdata =
(NodeImageMultiFileSocket *)input->get_bnode_socket()->storage;
ImageFormatData *format = (sockdata->use_node_format ? &storage->format :
&sockdata->format);
const ImageFormatData *format = (sockdata->use_node_format ? &storage->format :
&sockdata->format);
char path[FILE_MAX];
/* combine file path for the input */