Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
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@@ -14,7 +14,7 @@ TextureNode::TextureNode(bNode *editor_node) : Node(editor_node)
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void TextureNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *editor_node = this->get_bnode();
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const bNode *editor_node = this->get_bnode();
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Tex *texture = (Tex *)editor_node->id;
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TextureOperation *operation = new TextureOperation();
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bool scene_color_manage = !STREQ(context.get_scene()->display_settings.display_device, "None");
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