Cleanup: Use const for node data in compositor

Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
This commit is contained in:
2022-08-31 11:49:35 -05:00
parent fae955fdb1
commit 91d9f46aec
112 changed files with 180 additions and 178 deletions

View File

@@ -14,7 +14,7 @@ TonemapNode::TonemapNode(bNode *editor_node) : Node(editor_node)
void TonemapNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeTonemap *data = (NodeTonemap *)this->get_bnode()->storage;
const NodeTonemap *data = (const NodeTonemap *)this->get_bnode()->storage;
TonemapOperation *operation = data->type == 1 ? new PhotoreceptorTonemapOperation() :
new TonemapOperation();