adding object.matrixParentInverse
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@@ -366,6 +366,8 @@ class Object:
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@ivar matrixLocal: The matrix of the object relative to its parent; if there is no parent,
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returns the world matrix (L{matrixWorld<Object.Object.matrixWorld>}).
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@type matrixLocal: Matrix
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@ivar matrixParentInverse: The inverse if the parents local matrix, set when the objects parent is set (wrapped).
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@type matrixParentInverse: Matrix
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@ivar matrixOldWorld: Old-type worldspace matrix (prior to Blender 2.34).
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Read-only.
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@type matrixOldWorld: Matrix
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