pendent changes -
- Added a note that force fields only affect objects on same layers - PLAY button would just play all frames and didnt respect the end frame which is very annoying at times.
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@@ -3375,9 +3375,9 @@ static void object_panel_fields(Object *ob)
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sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d",
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PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC);
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if(pd->forcefield==PFIELD_FORCE) tipstr= "Particle attracts or repels particles";
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else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of particle Z axis";
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else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the particle";
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if(pd->forcefield==PFIELD_FORCE) tipstr= "Particle attracts or repels particles (On shared object layers)";
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else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of particle Z axis (On shared object layers)";
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else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the particle (On shared object layers)";
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}
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else{
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if(ob->type==OB_CURVE)
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@@ -3387,10 +3387,10 @@ static void object_panel_fields(Object *ob)
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sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d",
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PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE);
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if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles";
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else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis";
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else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object";
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else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles";
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if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles (On shared object layers)";
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else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis (On shared object layers)";
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else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object (On shared object layers)";
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else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles (On shared object layers)";
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}
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if(ob->particlesystem.first)
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