Support for building bf-blender under windows with gcc (huge thanks to
Florian Eggenburger). Full instructions are in doc/README.windows-gcc. Main differences from Florian's patch: - the 'lib' dir should now be the same level as the 'blender' dir (rather than being a subdir of 'blender'). This is consistent with the other platforms that bf-blender supports (tuhopuu will also adopt this convention hopefully soon). - the script 'free_windows-env.mk' is no longer needed ... see the docs about how this is overcome (again, tuhopuu will hopefully also follow this route soon). - the dlltool dir has it's own Makefile that builds all of the needed stub libraries from the dll's in cvs.
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@@ -1260,7 +1260,7 @@ void RE_animrender(struct View3D *ogl_render_view3d)
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} else if (R.r.imtype==R_MOVIE) {
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start_movie();
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#endif
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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} else if (R.r.imtype == R_AVICODEC) {
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start_avi_codec();
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#endif
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@@ -1290,7 +1290,7 @@ void RE_animrender(struct View3D *ogl_render_view3d)
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} else if (R.r.imtype == R_MOVIE) {
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append_movie((G.scene->r.cfra));
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#endif
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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} else if (R.r.imtype == R_AVICODEC) {
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append_avi_codec((G.scene->r.cfra));
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#endif
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@@ -1330,7 +1330,7 @@ void RE_animrender(struct View3D *ogl_render_view3d)
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} else if (R.r.imtype==R_MOVIE) {
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end_movie();
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#endif
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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} else if (R.r.imtype == R_AVICODEC) {
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end_avi_codec();
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#endif
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