Support for building bf-blender under windows with gcc (huge thanks to
Florian Eggenburger). Full instructions are in doc/README.windows-gcc. Main differences from Florian's patch: - the 'lib' dir should now be the same level as the 'blender' dir (rather than being a subdir of 'blender'). This is consistent with the other platforms that bf-blender supports (tuhopuu will also adopt this convention hopefully soon). - the script 'free_windows-env.mk' is no longer needed ... see the docs about how this is overcome (again, tuhopuu will hopefully also follow this route soon). - the dlltool dir has it's own Makefile that builds all of the needed stub libraries from the dll's in cvs.
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@@ -36,11 +36,16 @@
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#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
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#endif
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#include <map>
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/* need to be here for conversion purposes */
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#ifdef FREE_WINDOWS
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#undef HKEY
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#endif
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#include "mydevice.h"
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#include "SCA_IInputDevice.h"
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#include <map>
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/**
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Base Class for Blender specific inputdevices. Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
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*/
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