Support for building bf-blender under windows with gcc (huge thanks to

Florian Eggenburger).

Full instructions are in doc/README.windows-gcc.

Main differences from Florian's patch:

- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).

- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).

- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
This commit is contained in:
Chris Want
2003-05-24 20:04:37 +00:00
parent 94c4250d9f
commit 924a849755
29 changed files with 303 additions and 85 deletions

View File

@@ -36,11 +36,16 @@
#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
#endif
#include <map>
/* need to be here for conversion purposes */
#ifdef FREE_WINDOWS
#undef HKEY
#endif
#include "mydevice.h"
#include "SCA_IInputDevice.h"
#include <map>
/**
Base Class for Blender specific inputdevices. Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
*/