New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
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@@ -23,16 +23,27 @@ Example::
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from Blender import Draw
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R = G = B = 0
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A = 1
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instructions = "Hold mouse buttons to change the background color."
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title = "Testing BGL + Draw"
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instructions = "Use mouse buttons or wheel to change the background color."
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quitting = " Press ESC or q to quit."
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len1 = Draw.GetStringWidth(title)
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len2 = Draw.GetStringWidth(instructions + quitting)
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#
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def show_win():
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glClearColor(R,G,B,A) # define color used to clear buffers
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glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
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glColor3f(1,1,1) # change default color
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glColor3f(0.35,0.18,0.92) # define default color
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glBegin(GL_POLYGON) # begin a vertex data list
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glVertex2i(165, 158)
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glVertex2i(252, 55)
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glVertex2i(104, 128)
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glEnd()
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glColor3f(0.4,0.4,0.4) # change default color
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glRecti(40, 96, 60+len1, 113)
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glColor3f(1,1,1)
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glRasterPos2i(50,100) # move cursor to x = 50, y = 100
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Draw.Text("Testing BGL + Draw") # draw this text there
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glRasterPos2i(350,20) # move cursor again
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Draw.Text(title) # draw this text there
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glRasterPos2i(350,40) # move cursor again
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Draw.Text(instructions + quitting) # draw another msg
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glBegin(GL_LINE_LOOP) # begin a vertex-data list
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glVertex2i(46,92)
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@@ -40,29 +51,29 @@ Example::
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glVertex2i(120,115)
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glVertex2i(46,115)
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glEnd() # close this list
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glColor3f(0.35,0.18,0.92) # change default color again
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glBegin(GL_POLYGON) # another list, for a polygon
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glVertex2i(315, 292)
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glVertex2i(412, 200)
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glVertex2i(264, 256)
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glEnd()
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Draw.Redraw(1) # make changes visible.
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#
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def ev(evt, val): # this is a callback for Draw.Register()
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def ev(evt, val): # event callback for Draw.Register()
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global R,G,B,A # ... it handles input events
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if evt == Draw.ESCKEY or evt == Draw.QKEY:
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Draw.Exit() # this quits the script
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elif not val: return
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elif evt == Draw.LEFTMOUSE: R = 1 - R
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elif evt == Draw.MIDDLEMOUSE: G = 1 - G
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elif evt == Draw.RIGHTMOUSE: B = 1 - B
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elif evt == Draw.WHEELUPMOUSE:
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R += 0.1
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if R > 1: R = 1
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elif evt == Draw.WHEELDOWNMOUSE:
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R -= 0.1
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if R < 0: R = 0
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else:
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Draw.Register(show_win, ev, None)
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return # don't redraw if nothing changed
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Draw.Redraw(1) # make changes visible.
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#
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Draw.Register(show_win, ev, None) # start the main loop
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Draw.Register(show_win, ev, None) # start the main loop
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@see: U{www.opengl.org}
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@see: U{nehe.gamedev.net}
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"""
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def glAccum(op, value):
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