New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
This commit is contained in:
@@ -4,14 +4,14 @@
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# Doc system used: epydoc - http://epydoc.sf.net
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# command line:
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# epydoc -o BPY_API_230 --url "http://www.blender.org" -t Blender.py \
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# epydoc -o BPY_API_23x --url "http://www.blender.org" -t Blender.py \
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# -n "Blender" --no-private --no-frames Blender.py \
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# Types.py Scene.py Object.py NMesh.py Material.py Camera.py Lamp.py \
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# Armature.py Metaball.py Effect.py Curve.py Ipo.py World.py BGL.py Window.py \
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# Draw.py Image.py Text.py Lattice.py Texture.py Registry.py Sys.py Mathutils.py
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"""
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The main Blender module.
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The main Blender module (*).
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The Blender Python API Reference
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================================
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@@ -23,30 +23,32 @@ The Blender Python API Reference
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- L{Bone}
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- L{NLA}
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- L{BGL}
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- L{Camera}
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- L{Camera} (*)
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- L{Curve}
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- L{Draw}
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- L{Draw} (*)
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- L{Effect}
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- L{Image}
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- L{Image} (*)
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- L{Ipo}
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- L{Lamp}
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- L{Lamp} (*)
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- L{Lattice}
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- L{Library}
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- L{Material}
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- L{Material} (*)
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- L{Mathutils}
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- L{Metaball}
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- L{Metaball} (*)
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- L{NMesh}
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- L{Noise}
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- L{Object}
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- L{Object} (*)
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- L{Registry}
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- L{Scene}
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- L{Scene} (*)
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- L{Render}
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- L{Text}
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- L{Texture}
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- L{Types}
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- L{Window}
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- L{World}
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- L{sys<Sys>}
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- L{World} (*)
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- L{sys<Sys>} (*)
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(*) - marks updated.
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Introduction:
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-------------
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@@ -104,29 +106,54 @@ def Redraw ():
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def Load (filename = None):
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"""
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Load a Blender .blend file.
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Load a Blender .blend file or any of the other supported file formats.
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Supported formats:
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- Blender's .blend;
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- DXF;
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- Open Inventor 1.0 ASCII;
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- Radiogour;
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- STL;
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- Videoscape;
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- VRML 1.0 asc.
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@type filename: string
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@param filename: the pathname to the desired .blend file. If 'filename'
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@param filename: the pathname to the desired file. If 'filename'
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isn't given or if it contains the substring '.B.blend', the default
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.B.blend file is loaded.
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@warn: loading a new .blend file removes the current data in Blender. For
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safety, this function saves the current data as an autosave file in
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the temporary dir used by Blender before loading the new file.
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the temporary dir used by Blender before loading a new Blender file.
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@warn: after a call to Load(blendfile), current data in Blender is lost,
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including the Python dictionaries. Any posterior references in the
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script to previously defined data will generate a NameError. So it's
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better to put Blender.Load as the last executed command in the script,
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when this function is used to open .blend files.
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"""
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def Save (filename, overwrite = 0):
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"""
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Save a Blender .blend file with the current program data.
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Save a Blender .blend file with the current program data or export to
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one of the builtin file formats.
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Supported formats:
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- Blender (.blend);
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- DXF (.dxf);
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- STL (.stl);
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- Videoscape (.obj);
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- VRML 1.0 (.wrl).
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@type filename: string
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@param filename: the pathname for the desired .blend file. If it doesn't
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contain ".blend", this extension is automatically appended.
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@param filename: the filename for the file to be written. It must have one
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of the supported extensions or an error will be returned.
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@type overwrite: int (bool)
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@param overwrite: if non-zero, file 'filename' will be overwritten if it
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already exists. By default existing files are not overwritten (an error
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is returned).
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@note: the substring ".B.blend" is not accepted inside 'filename'.
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@note: The substring ".B.blend" is not accepted inside 'filename'.
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@note: DXF, STL and Videoscape export only B{selected} meshes.
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"""
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def Quit ():
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