New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
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@@ -3,6 +3,8 @@
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"""
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The Blender.Camera submodule.
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B{New}: scriptLink methods: L{Camera.getScriptLinks}, ...
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Camera Data
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===========
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@@ -178,3 +180,29 @@ class Camera:
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@type drawsize: float
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@param drawsize: The new draw size value.
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"""
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def getScriptLinks (event):
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"""
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Get a list with this Camera's script links of type 'event'.
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@type event: string
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@param event: "FrameChanged" or "Redraw".
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@rtype: list
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@return: a list with Blender L{Text} names (the script links of the given
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'event' type) or None if there are no script links at all.
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"""
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def clearScriptLinks ():
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"""
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Delete all this Camera's script links.
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@rtype: bool
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@return: 0 if some internal problem occurred or 1 if successful.
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"""
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def addScriptLink (text, event):
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"""
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Add a new script link to this Camera.
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@type text: string
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@param text: the name of an existing Blender L{Text}.
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@type event: string
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@param event: "FrameChanged" or "Redraw".
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"""
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