New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
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@@ -39,18 +39,6 @@ def Rand (high = 1, low = 0):
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@param low: The lower range.
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"""
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def Vector (list = None):
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"""
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Create a new Vector object from a list.
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@type list: PyList of float or int
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@param list: The list of values for the Vector object.
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Must be 2, 3, or 4 values.
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@rtype: Vector object.
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@return: It depends wheter a parameter was passed:
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- (list): Vector object initialized with the given values;
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- (): An empty 3 dimensional vector.
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"""
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def CopyVec(vector):
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"""
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Create a copy of the Vector object.
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@@ -128,23 +116,6 @@ def ProjectVecs(vec1, vec2):
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@return: The parallel projection vector.
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"""
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def Matrix(list1 = None, list2 = None, list3 = None, list4 = None):
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"""
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Create a new matrix object from intialized values.
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@type list1: PyList of int/float
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@param list1: A 2d,3d or 4d list.
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@type list2: PyList of int/float
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@param list2: A 2d,3d or 4d list.
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@type list3: PyList of int/float
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@param list3: A 2d,3d or 4d list.
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@type list4: PyList of int/float
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@param list4: A 2d,3d or 4d list.
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@rtype: New matrix object.
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@return: It depends wheter a parameter was passed:
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- (list1, etc.): Matrix object initialized with the given values;
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- (): An empty 3 dimensional matrix.
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"""
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def RotationMatrix(angle, matSize, axisFlag, axis):
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"""
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Create a matrix representing a rotation.
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@@ -248,21 +219,6 @@ def MatMultVec(mat, vec):
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@return: The column vector that results from the muliplication.
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"""
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def Quaternion(list = None, angle = None):
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"""
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Create a new matrix object from intialized values.
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@type list: PyList of int/float
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@param list: A 3d or 4d list to intialize quaternion.
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4d if intializing, 3d if will be used as an axis of rotation.
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@type angle: float (optional)
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@param angle: An arbitrary rotation amount around 'list'.
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List is used as an axis of rotation in this case.
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@rtype: New quaternion object.
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@return: It depends wheter a parameter was passed:
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- (list/angle): Quaternion object initialized with the given values;
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- (): An identity 4 dimensional quaternion.
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"""
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def CopyQuat(quaternion):
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"""
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Create a copy of the Quaternion object.
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@@ -320,16 +276,6 @@ def Slerp(quat1, quat2, factor):
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@return: The interpolated rotation.
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"""
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def Euler(list = None):
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"""
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Create a new euler object.
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@type list: PyList of float/int
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@param list: 3d list to initalize euler
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@rtype: Euler object
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@return: Euler representing heading, pitch, bank.
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Values are in degrees.
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"""
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def CopyEuler(euler):
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"""
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Create a new euler object.
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@@ -365,6 +311,21 @@ class Vector:
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@cvar length: The magnitude of the vector.
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"""
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def __init__(list = None):
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"""
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Create a new Vector object from a list.
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Example::
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v = Blender.Mathutils.Vector([1,0,0])
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@type list: PyList of float or int
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@param list: The list of values for the Vector object.
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Must be 2, 3, or 4 values.
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@rtype: Vector object.
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@return: It depends wheter a parameter was passed:
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- (list): Vector object initialized with the given values;
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- (): An empty 3 dimensional vector.
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"""
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def zero():
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"""
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Set all values to zero.
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@@ -405,6 +366,19 @@ class Euler:
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@cvar z: The roll value in degrees.
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"""
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def __init__(list = None):
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"""
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Create a new euler object.
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Example::
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euler = Euler([45,0,0])
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@type list: PyList of float/int
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@param list: 3d list to initialize euler
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@rtype: Euler object
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@return: Euler representing heading, pitch, bank.
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@note: Values are in degrees.
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"""
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def zero():
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"""
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Set all values to zero.
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@@ -446,6 +420,25 @@ class Quaternion:
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in degrees.
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"""
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def __init__(list = None, angle = None):
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"""
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Create a new quaternion object from initialized values.
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Example::
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quat = Mathutils.Quaternion()
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@type list: PyList of int/float
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@param list: A 3d or 4d list to initialize quaternion.
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4d if intializing, 3d if will be used as an axis of rotation.
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@type angle: float (optional)
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@param angle: An arbitrary rotation amount around 'list'.
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List is used as an axis of rotation in this case.
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@rtype: New quaternion object.
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@return: It depends wheter a parameter was passed:
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- (list/angle): Quaternion object initialized with the given values;
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- (): An identity 4 dimensional quaternion.
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"""
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def identity():
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"""
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Set the quaternion to the identity quaternion.
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@@ -496,6 +489,27 @@ class Matrix:
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@cvar colsize: The column size of the matrix.
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"""
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def __init__(list1 = None, list2 = None, list3 = None, list4 = None):
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"""
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Create a new matrix object from initialized values.
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Example::
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matrix = Mathutils.Matrix([1,1,1],[0,1,0],[1,0,0])
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@type list1: PyList of int/float
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@param list1: A 2d,3d or 4d list.
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@type list2: PyList of int/float
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@param list2: A 2d,3d or 4d list.
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@type list3: PyList of int/float
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@param list3: A 2d,3d or 4d list.
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@type list4: PyList of int/float
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@param list4: A 2d,3d or 4d list.
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@rtype: New matrix object.
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@return: It depends wheter a parameter was passed:
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- (list1, etc.): Matrix object initialized with the given values;
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- (): An empty 3 dimensional matrix.
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"""
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def zero():
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"""
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Set all matrix values to 0.
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