New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
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@@ -3,7 +3,7 @@
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"""
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The Blender.Scene submodule.
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B{New}: scriptLink methods: L{Scene.getScriptLinks}, ...
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B{New}: L{Scene.play}, scriptLink methods: L{Scene.getScriptLinks}, ...
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Scene
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=====
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@@ -219,3 +219,24 @@ class Scene:
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@type event: string
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@param event: "FrameChanged", "OnLoad" or "Redraw".
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"""
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def play (mode = 0, win = '<VIEW3D>'):
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"""
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Play a realtime animation. This is the "Play Back Animation" function in
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Blender, different from playing a sequence of rendered images (for that
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check L{Render.RenderData.play}).
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@type mode: int
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@param mode: controls playing:
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- 0: keep playing in the biggest 'win' window;
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- 1: keep playing in all 'win', VIEW3D and SEQ windows;
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- 2: play once in the biggest VIEW3D;
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- 3: play once in all 'win', VIEW3D and SEQ windows.
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@type win: int
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@param win: window type, see L{Window.Types}. Only some of them are
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meaningful here: VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But the others
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are also accepted, since this function can be used simply as an
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interruptible timer. If 'win' is not visible or invalid, VIEW3D is
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tried, then any bigger visible window.
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@rtype: bool
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@return: 0 on normal exit or 1 when play back is canceled by user input.
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"""
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