code cleanup: use float sizes for function args.
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@@ -349,7 +349,7 @@ struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node
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void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
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void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
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void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage);
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void nodeAddToPreview(struct bNode *node, const float col[4], int x, int y, int do_manage);
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struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
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void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
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@@ -785,7 +785,9 @@ void ntreeTexCheckCyclics(struct bNodeTree *ntree);
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struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree, int use_tree_data);
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void ntreeTexEndExecTree(struct bNodeTreeExec *exec, int use_tree_data);
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int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, float *dxt, float *dyt, int osatex, short thread, struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex);
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int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target,
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float coord[3], float dxt[3], float dyt[3], int osatex, const short thread,
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struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex);
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/*************************************************/
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