EEVEE: LookDev blurred background

This commit is contained in:
2018-05-29 17:50:32 +02:00
parent 08b8fa0863
commit 929c78e33c
2 changed files with 18 additions and 2 deletions

View File

@@ -178,6 +178,11 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED); BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer; ImBuf *ibuf = sl->equirectangular_radiance_buffer;
sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error); sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
GPUTexture *tex = sl->equirectangular_radiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true);
GPU_texture_unbind(tex);
} }
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE; sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
} }
@@ -189,6 +194,11 @@ static void studiolight_create_equierectangular_irradiance_gputexture(StudioLigh
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED); BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
ImBuf *ibuf = sl->equirectangular_irradiance_buffer; ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error); sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
GPUTexture *tex = sl->equirectangular_irradiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true);
GPU_texture_unbind(tex);
} }
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE; sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE;
} }
@@ -404,6 +414,10 @@ static void studiolight_calculate_irradiance_equirectangular_image(StudioLight *
} }
sl->equirectangular_irradiance_buffer = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT); sl->equirectangular_irradiance_buffer = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT);
MEM_freeN(colbuf); MEM_freeN(colbuf);
#if 0
IMB_saveiff(sl->equirectangular_irradiance_buffer, "/tmp/studiolight_specular_irradiance.png", IB_rectfloat);
#endif
} }
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED; sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED;
} }

View File

@@ -1,3 +1,4 @@
#define M_PI 3.14159265358979323846 #define M_PI 3.14159265358979323846
uniform float backgroundAlpha; uniform float backgroundAlpha;
@@ -35,8 +36,9 @@ void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color
float v = atan(nco.z, hypot(nco.x, nco.y)) / M_PI + 0.5; float v = atan(nco.z, hypot(nco.x, nco.y)) / M_PI + 0.5;
/* Fix pole bleeding */ /* Fix pole bleeding */
float half_width = 0.5 / float(textureSize(ima, 0).x); float width = float(textureSize(ima, 0).x);
v = clamp(v, half_width, 1.0 - half_width); float texel_width = 1.0 / width;
v = clamp(v, texel_width, 1.0 - texel_width);
/* Fix u = 0 seam */ /* Fix u = 0 seam */
/* This is caused by texture filtering, since uv don't have smooth derivatives /* This is caused by texture filtering, since uv don't have smooth derivatives