style cleanup: guys - set your editors to tabs!
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@@ -33,10 +33,10 @@
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#define __KX_CONVERTPROPERTIES_H__
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void BL_ConvertProperties(struct Object* object,
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class KX_GameObject* gameobj,
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class SCA_TimeEventManager* timemgr,
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class SCA_IScene* scene,
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bool isInActiveLayer);
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class KX_GameObject* gameobj,
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class SCA_TimeEventManager* timemgr,
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class SCA_IScene* scene,
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bool isInActiveLayer);
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#endif //__KX_CONVERTPROPERTIES_H__
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@@ -52,7 +52,7 @@ enum KX_PYGENSEQ_TYPE {
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extern PyTypeObject KX_PythonSeq_Type;
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#define BPy_KX_PythonSeq_Check(obj) \
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(Py_TYPE(obj) == &KX_PythonSeq_Type)
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(Py_TYPE(obj) == &KX_PythonSeq_Type)
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typedef struct {
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PyObject_VAR_HEAD
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