click dragging with the eye dropper now averages out colors - useful when you have grainy footage of a green screen.

This commit is contained in:
2012-06-14 22:48:40 +00:00
parent 813348a4ee
commit 9355bece59
2 changed files with 97 additions and 25 deletions

View File

@@ -40,6 +40,7 @@
#include "BLI_blenlib.h"
#include "BLI_math_color.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
@@ -69,20 +70,40 @@
/* ********************************************************** */
typedef struct Eyedropper {
short do_color_management;
PointerRNA ptr;
PropertyRNA *prop;
int index;
int accum_start; /* has mouse been presed */
float accum_col[4];
int accum_tot;
} Eyedropper;
static int eyedropper_init(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
const int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
Eyedropper *eye;
op->customdata = eye = MEM_callocN(sizeof(Eyedropper), "Eyedropper");
uiContextActiveProperty(C, &eye->ptr, &eye->prop, &eye->index);
return (eye->ptr.data && eye->prop && RNA_property_editable(&eye->ptr, eye->prop));
if ((eye->ptr.data == NULL) ||
(eye->prop == NULL) ||
(RNA_property_editable(&eye->ptr, eye->prop) == FALSE) ||
(RNA_property_array_length(&eye->ptr, eye->prop) < 3) ||
(RNA_property_type(eye->prop) != PROP_FLOAT))
{
return FALSE;
}
eye->do_color_management = (color_manage && RNA_property_subtype(eye->prop) == PROP_COLOR);
return TRUE;
}
static void eyedropper_exit(bContext *C, wmOperator *op)
@@ -100,29 +121,57 @@ static int eyedropper_cancel(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
static void eyedropper_sample(bContext *C, Eyedropper *eye, int mx, int my)
/* *** eyedropper_color_ helper functions *** */
static void eyedropper_color_sample_fl(Eyedropper *UNUSED(eye), int mx, int my,
float r_col[4])
{
glReadBuffer(GL_FRONT);
glReadPixels(mx, my, 1, 1, GL_RGB, GL_FLOAT, r_col);
glReadBuffer(GL_BACK);
}
static void eyedropper_color_set(bContext *C, Eyedropper *eye, const float col[4])
{
float col_linear[4];
/* convert from screen (srgb) space to linear rgb space */
if (eye->do_color_management) {
srgb_to_linearrgb_v3_v3(col_linear, col);
}
else {
copy_v3_v3(col_linear, col);
}
col_linear[3] = col[3];
RNA_property_float_set_array(&eye->ptr, eye->prop, col_linear);
RNA_property_update(C, &eye->ptr, eye->prop);
}
static void eyedropper_color_set_accum(bContext *C, Eyedropper *eye)
{
float col[4];
mul_v4_v4fl(col, eye->accum_col, 1.0f / (float)eye->accum_tot);
eyedropper_color_set(C, eye, col);
}
static void eyedropper_color_sample(bContext *C, Eyedropper *eye, int mx, int my)
{
if (RNA_property_type(eye->prop) == PROP_FLOAT) {
Scene *scene = CTX_data_scene(C);
const int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
float col[4];
RNA_property_float_get_array(&eye->ptr, eye->prop, col);
glReadBuffer(GL_FRONT);
glReadPixels(mx, my, 1, 1, GL_RGB, GL_FLOAT, col);
glReadBuffer(GL_BACK);
eyedropper_color_sample_fl(eye, mx, my, col);
if (RNA_property_array_length(&eye->ptr, eye->prop) < 3) return;
/* convert from screen (srgb) space to linear rgb space */
if (color_manage && RNA_property_subtype(eye->prop) == PROP_COLOR)
srgb_to_linearrgb_v3_v3(col, col);
RNA_property_float_set_array(&eye->ptr, eye->prop, col);
RNA_property_update(C, &eye->ptr, eye->prop);
eyedropper_color_set(C, eye, col);
}
static void eyedropper_color_sample_accum(Eyedropper *eye, int mx, int my)
{
float col[4];
eyedropper_color_sample_fl(eye, mx, my, col);
/* delay linear conversion */
add_v4_v4(eye->accum_col, col);
eye->accum_tot++;
}
/* main modal status check */
@@ -136,10 +185,27 @@ static int eyedropper_modal(bContext *C, wmOperator *op, wmEvent *event)
return eyedropper_cancel(C, op);
case LEFTMOUSE:
if (event->val == KM_RELEASE) {
eyedropper_sample(C, eye, event->x, event->y);
if (eye->accum_tot == 0) {
eyedropper_color_sample(C, eye, event->x, event->y);
}
else {
eyedropper_color_set_accum(C, eye);
}
eyedropper_exit(C, op);
return OPERATOR_FINISHED;
}
else if (event->val == KM_PRESS) {
/* enable accum and make first sample */
eye->accum_start = TRUE;
eyedropper_color_sample_accum(eye, event->x, event->y);
}
break;
case MOUSEMOVE:
if (eye->accum_start) {
/* button is pressed so keep sampling */
eyedropper_color_sample_accum(eye, event->x, event->y);
eyedropper_color_set_accum(C, eye);
}
break;
}

View File

@@ -130,7 +130,13 @@ uiBut *uiDefAutoButR(uiBlock *block, PointerRNA *ptr, PropertyRNA *prop, int ind
return but;
}
int uiDefAutoButsRNA(uiLayout *layout, PointerRNA *ptr, int (*check_prop)(PointerRNA *, PropertyRNA *), const char label_align)
/**
* \a check_prop callback filters functions to avoid drawing certain properties,
* in cases where PROP_HIDDEN flag can't be used for a property.
*/
int uiDefAutoButsRNA(uiLayout *layout, PointerRNA *ptr,
int (*check_prop)(PointerRNA *, PropertyRNA *),
const char label_align)
{
uiLayout *split, *col;
int flag;