GPU: Add support for stencil buffer texturing mode.
This adds the possibility to read the stencil buffer inside shaders. This is only available on GL 4.3 so use it accordingly.
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@@ -444,6 +444,7 @@ bool GLContext::native_barycentric_support = false;
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bool GLContext::multi_bind_support = false;
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bool GLContext::multi_draw_indirect_support = false;
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bool GLContext::shader_draw_parameters_support = false;
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bool GLContext::stencil_texturing_support = false;
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bool GLContext::texture_cube_map_array_support = false;
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bool GLContext::texture_filter_anisotropic_support = false;
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bool GLContext::texture_gather_support = false;
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@@ -511,6 +512,7 @@ void GLBackend::capabilities_init()
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GLContext::multi_bind_support = GLEW_ARB_multi_bind;
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GLContext::multi_draw_indirect_support = GLEW_ARB_multi_draw_indirect;
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GLContext::shader_draw_parameters_support = GLEW_ARB_shader_draw_parameters;
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GLContext::stencil_texturing_support = GLEW_VERSION_4_3;
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GLContext::texture_cube_map_array_support = GLEW_ARB_texture_cube_map_array;
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GLContext::texture_filter_anisotropic_support = GLEW_EXT_texture_filter_anisotropic;
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GLContext::texture_gather_support = GLEW_ARB_texture_gather;
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