Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
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@@ -30,7 +30,7 @@ __device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack,
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tfm.z = read_node_float(kg, offset);
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tfm.w = read_node_float(kg, offset);
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float3 r = transform(&tfm, v);
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float3 r = transform_point(&tfm, v);
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stack_store_float3(stack, out_offset, r);
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}
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