Eevee: Some changes to the Render / Render layers settings panel.
- Separate the Post Processes settings into sub panel. - Rename "Viewport Anti-Aliasing" to sampling & super-sampling as it also reduce the noise of other effects. - Remove Temporal Anti-Aliasing toggle and make it always active unless the number of samples is 1.
This commit is contained in:
@@ -150,8 +150,9 @@ class RENDERLAYER_PT_clay_settings(RenderLayerButtonsPanel, Panel):
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col.template_override_property(layer_props, scene_props, "ssao_samples")
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class RENDERLAYER_PT_eevee_poststack_settings(RenderLayerButtonsPanel, Panel):
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bl_label = "Post Process Stack"
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class RENDERLAYER_PT_eevee_ambient_occlusion(RenderLayerButtonsPanel, Panel):
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bl_label = "Ambient Occlusion"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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@@ -159,6 +160,14 @@ class RENDERLAYER_PT_eevee_poststack_settings(RenderLayerButtonsPanel, Panel):
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scene = context.scene
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return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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self.layout.template_override_property(layer_props, scene_props, "gtao_enable", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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@@ -167,30 +176,6 @@ class RENDERLAYER_PT_eevee_poststack_settings(RenderLayerButtonsPanel, Panel):
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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col = layout.column()
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col.template_override_property(layer_props, scene_props, "gtao_enable")
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col.template_override_property(layer_props, scene_props, "motion_blur_enable")
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col.template_override_property(layer_props, scene_props, "dof_enable")
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col.template_override_property(layer_props, scene_props, "bloom_enable")
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class RENDERLAYER_PT_eevee_postprocess_settings(RenderLayerButtonsPanel, Panel):
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bl_label = "Post Process Settings"
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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col = layout.column()
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col.label("Ambient Occlusion:")
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col.template_override_property(layer_props, scene_props, "gtao_use_bent_normals")
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col.template_override_property(layer_props, scene_props, "gtao_denoise")
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col.template_override_property(layer_props, scene_props, "gtao_bounce")
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@@ -198,19 +183,94 @@ class RENDERLAYER_PT_eevee_postprocess_settings(RenderLayerButtonsPanel, Panel):
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col.template_override_property(layer_props, scene_props, "gtao_distance")
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col.template_override_property(layer_props, scene_props, "gtao_factor")
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col.template_override_property(layer_props, scene_props, "gtao_quality")
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col.separator()
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col.label("Motion Blur:")
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class RENDERLAYER_PT_eevee_motion_blur(RenderLayerButtonsPanel, Panel):
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bl_label = "Motion Blur"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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self.layout.template_override_property(layer_props, scene_props, "motion_blur_enable", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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col = layout.column()
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col.template_override_property(layer_props, scene_props, "motion_blur_samples")
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col.template_override_property(layer_props, scene_props, "motion_blur_shutter")
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col.separator()
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col.label("Depth of Field:")
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class RENDERLAYER_PT_eevee_depth_of_field(RenderLayerButtonsPanel, Panel):
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bl_label = "Depth Of Field"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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self.layout.template_override_property(layer_props, scene_props, "dof_enable", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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col = layout.column()
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col.template_override_property(layer_props, scene_props, "bokeh_max_size")
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col.template_override_property(layer_props, scene_props, "bokeh_threshold")
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col.separator()
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col.label("Bloom:")
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class RENDERLAYER_PT_eevee_bloom(RenderLayerButtonsPanel, Panel):
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bl_label = "Bloom"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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self.layout.template_override_property(layer_props, scene_props, "bloom_enable", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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scene_props = scene.layer_properties['BLENDER_EEVEE']
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layer = bpy.context.render_layer
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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col = layout.column()
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col.template_override_property(layer_props, scene_props, "bloom_threshold")
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col.template_override_property(layer_props, scene_props, "bloom_knee")
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col.template_override_property(layer_props, scene_props, "bloom_radius")
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@@ -221,6 +281,7 @@ class RENDERLAYER_PT_eevee_postprocess_settings(RenderLayerButtonsPanel, Panel):
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class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel):
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bl_label = "Volumetric"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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@@ -257,6 +318,7 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel):
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class RENDERLAYER_PT_eevee_screen_space_reflections(RenderLayerButtonsPanel, Panel):
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bl_label = "Screen Space Reflections"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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@@ -292,6 +354,7 @@ class RENDERLAYER_PT_eevee_screen_space_reflections(RenderLayerButtonsPanel, Pan
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class RENDERLAYER_PT_eevee_shadows(RenderLayerButtonsPanel, Panel):
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bl_label = "Shadows"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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@@ -312,8 +375,9 @@ class RENDERLAYER_PT_eevee_shadows(RenderLayerButtonsPanel, Panel):
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col.template_override_property(layer_props, scene_props, "shadow_high_bitdepth")
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class RENDERLAYER_PT_eevee_antialiasing(RenderLayerButtonsPanel, Panel):
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bl_label = "Viewport Anti Aliasing"
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class RENDERLAYER_PT_eevee_sampling(RenderLayerButtonsPanel, Panel):
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bl_label = "Sampling"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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@@ -329,12 +393,12 @@ class RENDERLAYER_PT_eevee_antialiasing(RenderLayerButtonsPanel, Panel):
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layer_props = layer.engine_overrides['BLENDER_EEVEE']
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col = layout.column()
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col.template_override_property(layer_props, scene_props, "taa_enable")
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col.template_override_property(layer_props, scene_props, "taa_samples")
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class RENDERLAYER_PT_eevee_global_illumination(RenderLayerButtonsPanel, Panel):
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bl_label = "Global Illumination"
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class RENDERLAYER_PT_eevee_indirect_lighting(RenderLayerButtonsPanel, Panel):
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bl_label = "Indirect Lighting"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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@@ -359,13 +423,15 @@ classes = (
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RENDERLAYER_UL_renderviews,
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RENDERLAYER_PT_views,
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RENDERLAYER_PT_clay_settings,
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RENDERLAYER_PT_eevee_poststack_settings,
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RENDERLAYER_PT_eevee_postprocess_settings,
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RENDERLAYER_PT_eevee_screen_space_reflections,
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RENDERLAYER_PT_eevee_volumetric,
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RENDERLAYER_PT_eevee_sampling,
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RENDERLAYER_PT_eevee_shadows,
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RENDERLAYER_PT_eevee_antialiasing,
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RENDERLAYER_PT_eevee_global_illumination,
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RENDERLAYER_PT_eevee_indirect_lighting,
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RENDERLAYER_PT_eevee_screen_space_reflections,
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RENDERLAYER_PT_eevee_ambient_occlusion,
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RENDERLAYER_PT_eevee_volumetric,
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RENDERLAYER_PT_eevee_motion_blur,
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RENDERLAYER_PT_eevee_depth_of_field,
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RENDERLAYER_PT_eevee_bloom,
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)
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if __name__ == "__main__": # only for live edit.
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