GPUBatch: Merge phase and ownership flags and cleanup there usage

Also add new flags to communicate specific behavior to future backend.
This commit is contained in:
2020-08-10 03:17:35 +02:00
parent e0f5f95e66
commit 9443da6166
6 changed files with 123 additions and 119 deletions

View File

@@ -26,51 +26,78 @@
#pragma once
#include "BLI_utildefines.h"
#include "GPU_element.h"
#include "GPU_shader.h"
#include "GPU_shader_interface.h"
#include "GPU_vertex_buffer.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
GPU_BATCH_UNUSED,
GPU_BATCH_READY_TO_FORMAT,
GPU_BATCH_READY_TO_BUILD,
GPU_BATCH_BUILDING,
GPU_BATCH_READY_TO_DRAW,
} GPUBatchPhase;
#define GPU_BATCH_VBO_MAX_LEN 6
#define GPU_BATCH_INST_VBO_MAX_LEN 2
#define GPU_BATCH_VAO_STATIC_LEN 3
#define GPU_BATCH_VAO_DYN_ALLOC_COUNT 16
typedef struct GPUBatch {
/* geometry */
typedef enum eGPUBatchFlag {
/** Invalid default state. */
GPU_BATCH_INVALID = 0,
/** GPUVertBuf ownership. (One bit per vbo) */
GPU_BATCH_OWNS_VBO = (1 << 0),
GPU_BATCH_OWNS_VBO_MAX = (GPU_BATCH_OWNS_VBO << (GPU_BATCH_VBO_MAX_LEN - 1)),
GPU_BATCH_OWNS_VBO_ANY = ((GPU_BATCH_OWNS_VBO << GPU_BATCH_VBO_MAX_LEN) - 1),
/** Instance GPUVertBuf ownership. (One bit per vbo) */
GPU_BATCH_OWNS_INST_VBO = (GPU_BATCH_OWNS_VBO_MAX << 1),
GPU_BATCH_OWNS_INST_VBO_MAX = (GPU_BATCH_OWNS_INST_VBO << (GPU_BATCH_INST_VBO_MAX_LEN - 1)),
GPU_BATCH_OWNS_INST_VBO_ANY = ((GPU_BATCH_OWNS_INST_VBO << GPU_BATCH_INST_VBO_MAX_LEN) - 1) &
~GPU_BATCH_OWNS_VBO_ANY,
/** GPUIndexBuf ownership. */
GPU_BATCH_OWNS_INDEX = (GPU_BATCH_OWNS_INST_VBO_MAX << 1),
/** Has been initialized. At least one VBO is set. */
GPU_BATCH_INIT = (1 << 16),
/** Batch is initialized but it's VBOs are still being populated. (optional) */
GPU_BATCH_BUILDING = (1 << 16),
/** Cached data need to be rebuild. (VAO, PSO, ...) */
GPU_BATCH_DIRTY_BINDINGS = (1 << 17),
GPU_BATCH_DIRTY_INTERFACE = (1 << 18),
GPU_BATCH_DIRTY = (GPU_BATCH_DIRTY_BINDINGS | GPU_BATCH_DIRTY_INTERFACE),
} eGPUBatchFlag;
#define GPU_BATCH_OWNS_NONE GPU_BATCH_INVALID
BLI_STATIC_ASSERT(GPU_BATCH_OWNS_INDEX < GPU_BATCH_INIT,
"eGPUBatchFlag: Error: status flags are shadowed by the ownership bits!")
ENUM_OPERATORS(eGPUBatchFlag)
#ifdef __cplusplus
extern "C" {
#endif
/**
* IMPORTANT: Do not allocate manually as the real struct is bigger (i.e: GLBatch). This is only
* the common and "public" part of the struct. Use the provided allocator.
**/
typedef struct GPUBatch {
/** verts[0] is required, others can be NULL */
GPUVertBuf *verts[GPU_BATCH_VBO_MAX_LEN];
/** Instance attributes. */
GPUVertBuf *inst[GPU_BATCH_INST_VBO_MAX_LEN];
/** NULL if element list not needed */
GPUIndexBuf *elem;
GPUShader *shader;
/** Bookeeping. */
eGPUBatchFlag flag;
/** Type of geometry to draw. */
GPUPrimType prim_type;
/* cached values (avoid dereferencing later) */
uint32_t vao_id;
const struct GPUShaderInterface *interface;
/* book-keeping */
uint owns_flag;
/** used to free all vaos. this implies all vaos were created under the same context. */
/** Current assigned shader. */
struct GPUShader *shader;
/** Last context used to draw this batch. */
struct GPUContext *context;
GPUBatchPhase phase;
struct GPUShaderInterface *interface;
GLuint vao_id;
/* Vao management: remembers all geometry state (vertex attribute bindings & element buffer)
* for each shader interface. Start with a static number of vaos and fallback to dynamic count
@@ -91,16 +118,16 @@ typedef struct GPUBatch {
};
} GPUBatch;
enum {
GPU_BATCH_OWNS_VBO = (1 << 0),
/* each vbo index gets bit-shifted */
GPU_BATCH_OWNS_INSTANCES = (1 << 30),
GPU_BATCH_OWNS_INDEX = (1u << 31u),
};
GPUBatch *GPU_batch_calloc(uint count);
GPUBatch *GPU_batch_create_ex(GPUPrimType, GPUVertBuf *, GPUIndexBuf *, uint owns_flag);
void GPU_batch_init_ex(GPUBatch *, GPUPrimType, GPUVertBuf *, GPUIndexBuf *, uint owns_flag);
GPUBatch *GPU_batch_create_ex(GPUPrimType prim,
GPUVertBuf *vert,
GPUIndexBuf *elem,
eGPUBatchFlag own_flag);
void GPU_batch_init_ex(GPUBatch *batch,
GPUPrimType prim,
GPUVertBuf *vert,
GPUIndexBuf *elem,
eGPUBatchFlag own_flag);
void GPU_batch_copy(GPUBatch *batch_dst, GPUBatch *batch_src);
#define GPU_batch_create(prim, verts, elem) GPU_batch_create_ex(prim, verts, elem, 0)