Fix for compositor image node draw function. The image user pointer needs to be constructed explicitly from the node storage pointer.

This commit is contained in:
Lukas Toenne
2012-06-10 07:51:57 +00:00
parent 0586705b63
commit 945cc4651a

View File

@@ -1442,18 +1442,16 @@ static void node_shader_set_butfunc(bNodeType *ntype)
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA imaptr;
PropertyRNA *prop;
PointerRNA imaptr, iuserptr;
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
if (!node->id) return;
prop = RNA_struct_find_property(ptr, "image");
if (!prop || RNA_property_type(prop) != PROP_POINTER) return;
imaptr = RNA_property_pointer_get(ptr, prop);
imaptr = RNA_pointer_get(ptr, "image");
RNA_pointer_create((ID *)ptr->id.data, &RNA_ImageUser, node->storage, &iuserptr);
node_buts_image_user(layout, C, &imaptr, ptr);
node_buts_image_user(layout, C, &imaptr, &iuserptr);
}
static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)